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Request Error Invalid Ad Request Parameter(s)


local ads = require "ads" burhan Back to top Share [TOPIC: post.html] #6 Rob Miracle [GLOBAL: userInfoPane.html] Rob Miracle Moderator 19,496 posts Corona Staff 10 February 2014 - Mo Back to top Share [TOPIC: post.html] #10 thedavebaxter [GLOBAL: userInfoPane.html] thedavebaxter Contributor 538 posts Enterprise 11 February 2014 - 12:12 PM Mine is working fine in the xCode simulator and ads.show( "banner", { x=50, y=50 } ) not "Banner" How does it know what ad to show ? How should I tell my employer? weblink

If you add your app and make your game run immediately, it will not work because it is not in the system. –Huygamer Apr 9 '15 at 23:49 Ahh Thanks to Michingo for his help finalizing this binding!)+ Google Play Game Services (Credits go to Michingo!)Usage:+ Add the binding project to your workspace and reference it from your project.+ Search It's mentioned at the bottom of our native ads guides: https://developers.google.com/admob/ios/native https://developers.google.com/mobile-ads-sdk/docs/dfp/ios/native But we don't make a big enough deal out of it. by HD_92 » Fri Oct 11, 2013 1:35 pm Just added the super easy InAppPurchaseManager class with StoreKit bindings (thanks to Aleksandr Peshcherskikh) to the bindings repo.Check the sample class to https://groups.google.com/d/topic/google-admob-ads-sdk/RA5JIMxDEeg

Didfailtoreceiveadwitherror: Request Error: No Ad To Show.

Did you check the console for details? In admob I created a ad unit and called it "Banner", in that ad unit I decide type of ad, make it child friendly, add other ad networks etc... I'm currently trying to make a workaround about this because I want to animate ad view on screen only if it successfully load ad.

Reload to refresh your session. Thanks to YaW)+ MoPub (All-in-one advertising solution. but no errors! –Yitschak Sep 13 at 22:02 add a comment| up vote 0 down vote This is because the server have not update yet. Gadbannerview Check the Xcode console for details., adapters=( GADMAdapterGoogleAdMobAds, GADMAdURLAdapter, GADMAdapterCustomEvents, GADMAdapterHTML )} amsel 11 months ago Hi, how can I install the app on my smartphone when I made changes?

by by by by by by Login Register Forum Search Board index ‹ Development ‹ Libgdx ‹ [RoboVM] Bindings!!! No Ad To Show Admob Ios It was because of this line which I added: request.testDevices = @[ kGADSimulatorID, @"45d25a1b52bb9c8fdef9fc1e6225704f" ]; After I removed it, custom native ad started showing up. We recommend upgrading to the latest Safari, Google Chrome, or Firefox. click site Designed by Zoom dinosaurs Powered by phpBB Forum Software © phpBB Group

I used "Banner" as my ad is called Banner. Admob Native Ads Ios You call "banner" because you want to show ad banner from admob. On May 19, 2014 4:16 AM, "BlueRiverInteractive" [email protected] wrote: What do you think should we do with the samples (They are also getting packaged inside the jar)? I think these should be included in the jar.

No Ad To Show Admob Ios

This means that you cannot reply to this topic. [/TOPIC CONTROLS] [modOptionsDropdown] [/modOptionsDropdown] [reputationFilter] [TOPIC: post.html] #1 thedavebaxter [GLOBAL: userInfoPane.html] thedavebaxter Contributor 538 posts Enterprise 10 February 2014 - 05:11 AM https://github.com/BlueRiverInteractive/robovm-ios-bindings/issues/61 How bad is it to have multiple devices with the same SSH server keys? Didfailtoreceiveadwitherror: Request Error: No Ad To Show. Compatible with iPhone 6PLUS Thanks ayonchowdhury Purchased 9 months ago Is it able to modify the model of the project? Nslocalizedfailurereason=request Error: No Ad To Show. burhan Back to top Share [TOPIC: post.html] #15 thedavebaxter [GLOBAL: userInfoPane.html] thedavebaxter Contributor 538 posts Enterprise 12 February 2014 - 12:22 AM Ah I thought judging by the answers I was

Put in an identifier for the simulator as // well as any devices you want to receive test ads. http://newsocialweb.org/request-error/request-error-invalid-request.html Yep that's all. https://github.com/iglugo/corona_sdk_template Back to top Share [topic_controls] Back to Monetization (in-app purchases, ads, etc.) [/topic_controls] Reply to quoted postsClear Corona Labs Forums / Corona SDK / Corona APIs / Monetization Is your ad unit id correct?"; "google.afma.Notify_dt" = 1400424312843; "request_id" = 1; "request_scenario" = "offline_empty"; type = unknown; "use_webview_loadurl" = 0; } Exception in thread "main" java.lang.NoSuchMethodError: org.robovm.bindings.admob.GADRequestError.getCode()J at org.robovm.bindings.admob.GADRequestError.getErrorCode(GADRequestError.java) at To Get Test Ads On This Device, Call: Request.testdevices = @[ Kgadsimulatorid ];

How does admob know I want that ad unit ? by pranav008 » Fri Oct 11, 2013 2:07 pm I have been trying to test interstitial adds but no adds request found is coming . PS: Remember replace kSampleAdUnitID with your App ID in Admob This code work correctly when I am testing with my ID share|improve this answer answered Jan 7 '14 at 12:02 Huygamer check over here Movie name from pictures.

Mo Back to top Share [TOPIC: post.html] #14 Burhan J [GLOBAL: userInfoPane.html] Burhan J Contributor 131 posts Corona SDK 11 February 2014 - 04:39 PM So this is what causes the Admob Sdk Ads … in HTTP Error 400.1 - Bad Request, which means Invalid Destination Header. Thanks!

I went admob site and added an app which game me a publisher ID = pppppppp Now I am not sure if i need to add an actual banner

This doesn't need to be changed often, so we can ignore this and just use the .a file from the libs folder. But it likes when we remove and add from the and to the superview. Then in the show I just call a banner type ad. Admob Mediation Check the debug log to see why it didn't load.
System.out.println("failed to load");

Result in console: 2015-10-20 10:49:48.339 DFPNativeExample[50671:32868793] failed with error: Request Error: Received invalid response. Are these approaches Bayesian, Frequentist or both? Mo Back to top Share [TOPIC: post.html] #9 LairdGames [GLOBAL: userInfoPane.html] LairdGames Contributor 969 posts Corona SDK 11 February 2014 - 12:04 PM Hello again. this content and i don't know how.

Will majority of population dismiss a video of fight between two supernatural beings? ads.init( "admob", "a123e4316512f34", adMobListener ) I do not understand - "I used "Banner" as my ad is called Banner." Are you using your own banner? How could I have modern computers without GUIs? Diamond_Gear Author 9 months ago yes you can edit everything ayonchowdhury Purchased 9 months ago Is there any documentation available to understand and customise the source code?

Here is the request/response: https://gist.github.com/kolyuchiy/108d09eb4116cbe1f75e The device is iPhone 6 iOS 9.0 Simulator Xcode Version 7.0.1 (7A1001) Actually I've found why it was not working. My issue is that sometimes there is no ad, sometimes there is ad... –KarenAnne Apr 13 '15 at 7:57 add a comment| Your Answer draft saved draft discarded Sign up But after running again and again i got warning regarding window (i got this only once so couldnt save the log)Here is how i implemented it Code: Select [email protected]
public If you have set up some ad networks for your app at the MoPub website you should get interstitials.

we should focus on adding any missing resources to the build process first.